![]() These bonuses are cumulative, and the civilization does not "switch" between policies, but rather chooses which trees to invest in. Rather than having different forms of government or civics that the civilization can choose and switch between, Civ V uses a system called "Social Policy" which consists of 10 separate trees in which the civilization can spend Culture and unlock bonuses. The Government/Civics system has been dramatically overhauled. ![]() ![]() * Wonder Movies: Have been replaced with single-image paintings (which are quite nice). * City Health and Pollution: Replaced by an expanded Happiness system. * Vassal States: City-States operate in some ways like Vassals, but there does not appear to be a way of defeating a rival civilization except to completely destroy it. Corporations were based on the Religion engine. With a greater emphasis on the diplomacy engine and the new City-States to help drive diplomacy, they felt that religions were a hindrance. ![]() The developers felt that religions constituted an early "rush" and affected diplomacy in a binary way other civs were either the same religion as you and liked you, or were a different religion and disliked you. I get a lot of questions about these things. This is not meant to be a negative thing, just information. The following is a list of features from Civ IV: Beyond the Sword that we have not (as far as we know) been implemented in Civ V. ![]()
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